Swordman

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Warrior

Combo

Icon Skill name Skill Level Mana cost Explanation
DoubleCombo.gif Double Combo 1 10 Conducts 2 consecutive physical attacks.
TripleCombo.gif Triple Combo 15 15 Conducts 3 consecutive physical attacks.
QuadrupleCombo.gif Quadruple Combo 30 20 Conducts 4 consecutive physical attacks.

Impact

Icon Skill name Skill Level Mana cost Explanation
Impact.gif Impact 1 10 Increases damage dealt for this turn but the user's dodge decreases for the next turn and blocking with shield is unavailable.
Rush.gif Rush 20 15 Increases damage dealt for this turn but the user's dodge decreases for the next turn and blocking with shield is unavailable. There is a chance that the target will be immobilized for the next turn.
Charge.gif Charge 40 20 Increases damage dealt for this turn but the user's dodge decreases for the next turn and blocking with shield is unavailable. There is a chance that the target will be immobilized for the next turn.

Shield

Icon Skill name Skill Level Mana cost Explanation
Block.gif Block 1 0 Attempts to block any attack with a shield.
Protection.gif Protection 15 5 Targeted party member, attempts to counter the enemy's attack using the shield. If unsuccessful, damage will be taken by the user.
ShieldStrike.gif Shield Strike 30 0 Deals damage to the attacker after a successful shield block.

Swordman

Sword

Icon Skill name Skill Level Mana cost Explanation
SwordSkill.gif Sword Skill 1 0 Deals more damage with a sword.
FlyingSword.gif Flying Sword 15 10 Deals 2 times more damage with a sword.
WindySword.gif Windy Sword 30 15 Deals 3 times more damage with a sword.

Sword Sage

Advance Sword

Icon Skill name Character Level Mana cost Explanation
Quaker.gif Quaker 60 25 Slams down the sword on a target.
AirSword.gif Air Sword 65 35 Launches a devastating strike with your sword.
Draco.gif Draco 70 (by quest) 40 Launches a flashing dragon towards the target.

Special Skill

Icon Skill name Character Level Mana cost Explanation
Counter.gif Counter 60 50 Poise yourself and look for the enemy's weak points to launch a counterattack when he strikes. The enemy will not be able to defend himself.